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Town Hall 16 Guide

By October 1st, 2026No Comments

Updated for Town Hall 18 (October 2026).

Town Hall 16 is the merge level. You combine pairs of maxed Cannons into Ricochet Cannons and pairs of maxed Archer Towers into Multi-Archer Towers, and the Town Hall gets the last version of the Giga Inferno. TH16 also unlocks the Thrower, the Ruin Witch, the Totem Spell, the Troop Launcher and two new pets. Below are the TH16 unlocks, max levels, an upgrade order built around the merges, and what you must finish before TH17.

What Town Hall 16 unlocks

TH16 launched on December 12, 2023, the same day Hero Equipment replaced the old hero abilities. Equipment now starts much earlier (the Blacksmith is a TH8 building), but TH16 still raises the Epic equipment cap to its current top.

Category New at TH16 Notes
Merged defenses Ricochet Cannon (2), Multi-Archer Tower (2) Each one uses two level 21 non-geared defenses of the matching type
Traps None Same trap counts as TH14 and TH15
Town Hall weapon Giga Inferno (TH16 version) One level only; it never had upgrades
Elixir troop Thrower Barracks level 18
Dark Elixir troop Ruin Witch Dark Barracks level 13
Spell Totem Spell Spell Factory level 9
Siege machine Troop Launcher Workshop level 8
Pets Spirit Fox, Angry Jelly Pet House levels 9 and 10
Hero Equipment Stun Blaster (Dragon Duke) Blacksmith level 9; Epic cap rises to 27, Common stays 18
Army size Army Camps stay at level 12 320 housing space, same as TH15
Clan Castle Level 12 50 troops, 3 spells, 2 siege machines
Ranked League floor Golem 20 Lowered from Golem 21 in April 2026

A Ricochet Cannon’s shots bounce on to a second target, and it starts with more health and damage than the two Cannons that went into it. A Multi-Archer Tower can shoot up to three different units at once. Merging is permanent, a geared-up Cannon or Archer Tower can’t be used, and the game requires both merges to be finished before you can upgrade to TH17. After the two merges you are left with three regular Cannons and four regular Archer Towers at TH16.

The TH16 Giga Inferno works like the TH14 and TH15 versions: it wakes up when the Town Hall is damaged or at 51% destruction, fires at up to four targets for 300 damage per second each, and leaves a poison cloud when destroyed. Its death damage (1,100) and hitpoints (10,000) are higher than at TH15. It is the last Giga Inferno: at TH17 it merges with the Eagle Artillery into the Inferno Artillery.

Max levels at Town Hall 16

TH15 caps are shown beside TH16 caps. Levels are from in-game data as of October 2026.

Defenses

Defense Number Max at TH15 Max at TH16
Cannon 3 21 21
Archer Tower 4 21 21
Mortar 4 15 16
Air Defense 4 13 14
Wizard Tower 5 15 16
Air Sweeper 2 7 7
Hidden Tesla 5 14 15
Bomb Tower 2 10 11
X-Bow 4 10 11
Inferno Tower 3 9 10
Eagle Artillery 1 6 7
Scattershot 2 4 5
Builder’s Hut 5 5 6
Spell Tower 2 3 3
Monolith 1 2 3
Multi-Archer Tower 2 New 2
Ricochet Cannon 2 New 2
Walls 325 16 17

Cannons and Archer Towers stop at level 21; any new levels go to the merged versions instead.

Traps

Trap Number Max at TH15 Max at TH16
Bomb 8 11 12
Spring Trap 9 10 11
Air Bomb 7 10 11
Giant Bomb 7 9 10
Seeking Air Mine 8 5 6
Skeleton Trap 4 4 4
Tornado Trap 1 3 3

Troops

Troop Max at TH15 Max at TH16
Barbarian 11 12
Archer 11 12
Giant 11 12
Goblin 9 9
Wall Breaker 11 12
Balloon 10 11
Wizard 11 12
Healer 8 9
Dragon 10 11
P.E.K.K.A 10 11
Baby Dragon 9 10
Miner 9 10
Electro Dragon 6 7
Yeti 5 6
Dragon Rider 3 4
Electro Titan 3 4
Root Rider 2 3
Thrower New 2
Minion 11 12
Hog Rider 12 13
Valkyrie 10 11
Golem 12 13
Witch 6 7
Lava Hound 6 7
Bowler 7 8
Ice Golem 7 8
Headhunter 3 3
Apprentice Warden 4 4
Druid 3 4
Furnace 2 3
Ruin Witch New 2

Spells and siege machines

Spell or siege machine Max at TH15 Max at TH16
Lightning Spell 10 11
Healing Spell 9 10
Rage Spell 6 6
Jump Spell 5 5
Freeze Spell 7 7
Clone Spell 8 8
Invisibility Spell 4 4
Recall Spell 4 5
Revive Spell 2 3
Totem Spell New 2
Poison Spell 9 10
Earthquake Spell 6 7
Haste Spell 5 5
Skeleton Spell 8 8
Bat Spell 6 6
Overgrowth Spell 3 4
Ice Block Spell 3 4
Angry Spell 1 2
Wall Wrecker 5 5
Battle Blimp 5 5
Stone Slammer 5 5
Siege Barracks 4 5
Log Launcher 4 5
Flame Flinger 4 5
Battle Drill 4 4
Troop Launcher New 3

The Laboratory reaches level 14 at TH16.

Heroes and pets

Hero Max at TH15 Max at TH16
Barbarian King 90 95
Archer Queen 90 95
Minion Prince 70 80
Grand Warden 65 70
Royal Champion 40 45
Dragon Duke 10 15
Pet Max at TH15 Max at TH16
L.A.S.S.I 15 15
Electro Owl 10 15
Mighty Yak 15 15
Unicorn 10 10
Frosty 10 10
Diggy 10 10
Poison Lizard 10 10
Phoenix 10 10
Spirit Fox New 10
Angry Jelly New 10

Upgrade priority at Town Hall 16

  1. Laboratory first. TH16 research covers four new units and a raised cap on almost everything else.
  2. Start the first Ricochet Cannon and Multi-Archer Tower merges early. Both merges are required for TH17 and they need builder time, then their own upgrades to level 2.
  3. Hero Hall to level 10 and keep heroes moving. The Dragon Duke gains 5 levels and the Minion Prince 10 at TH16.
  4. Pet House to level 10 for the Spirit Fox and Angry Jelly.
  5. Blacksmith to level 9 so your best Epic equipment can reach 27.
  6. Clan Castle to level 12 for a second siege machine slot.
  7. Upgrade the Eagle Artillery to level 7. The TH17 upgrade is a merge of your TH16 Town Hall with a level 7 Eagle Artillery, so this is a hard requirement.
  8. Then the rest of the defenses, with the Inferno Towers, X-Bows, Scattershots and Monolith first.

Armies that work at Town Hall 16

New pets and the Thrower open several hero-focused plans at TH16.

  • Thrower lines: the Thrower has a long range and hits ground and air. A common setup builds a funnel with a hero or the Siege Barracks, then sends a line of Yetis or Golems in front with Throwers behind them.
  • Thrower walk: Throwers can replace Super Bowlers next to the Grand Warden, since both have long range and Healers can keep them alive together.
  • Root Rider armies: Root Riders target defenses and break Walls as they ride over them, with heroes and Valkyries following through.
  • Air with the Dragon Duke: the Angry Jelly makes its hero target defenses for a while, and it is one of the two pets most often paired with the Duke.

The Spirit Fox turns itself and its hero invisible for a few seconds at a time, which helps a hero slip past a strong defense. The Totem Spell drops a high-hitpoint Totem that stuns nearby buildings and troops when it lands and makes defenders retarget. The Troop Launcher stays in place and fires barrels of Barbarians, Archers, Giants and Wall Breakers toward your other troops. The Ruin Witch walks to rubble from destroyed buildings and turns it into Ruin Knights, so she only helps once your army is already knocking buildings down.

Base building at Town Hall 16

We do not publish base layouts. These principles apply to any TH16 base.

  • After the merges you have fewer, stronger point defenses. Place the Ricochet Cannons where enemy troops bunch up, so the bouncing shots find second targets.
  • Put the Multi-Archer Towers where swarms of small units will come through. Three targets at a time is wasted on a lone Golem.
  • The Giga Inferno’s poison death bomb is still a threat to the main army, so the Town Hall belongs in a spot attackers must reach with most of their troops.
  • Spread defenses so a single Totem Spell can’t stun several of your best ones at once.
  • Your Ranked league floor is Golem 20. Expect TH16 attackers with Throwers and Spirit Fox heroes.

Before you upgrade to Town Hall 17

  • Both Ricochet Cannons and both Multi-Archer Towers are merged (required).
  • The Eagle Artillery is at level 7 (required for the TH17 merge).
  • The Hero Hall is at level 10 (required).
  • The remaining Cannons and Archer Towers are at level 21, ready for the third merges at TH17.
  • Your geared-up Cannon and Archer Tower are at level 21 too. At TH17 they merge into the Multi-Gear Tower, which also requires Builder Base progress to gear them up.
  • All buildings are placed and the Laboratory has long research running.

Town Hall 16 FAQ

What is a good TH16 base layout?

Look for a layout that places the Ricochet Cannons and Multi-Archer Towers where troops cluster, keeps the Town Hall deep enough that its poison death bomb hits the main army, and spreads the strongest defenses so one Totem cannot stun several.

What is the TH16 upgrade order?

Laboratory, then the two merges, then Hero Hall, Pet House and Blacksmith. Push the Eagle Artillery to level 7 before you run out of other work, because TH17 can’t start without it.

What are the TH16 max levels for heroes?

Barbarian King and Archer Queen 95, Minion Prince 80, Grand Warden 70, Royal Champion 45 and Dragon Duke 15.

Does the TH16 Giga Inferno have levels?

No. The TH16 Giga Inferno has always had a single level, and the TH12 to TH15 weapons lost their levels in October 2025.

More Town Hall guides

Previous level: Town Hall 15 guide. Next level: Town Hall 17 guide. For all levels, see the Town Hall overview and max levels by Town Hall.

Sources: in-game data (October 2026); Supercell full patch notes for the Town Hall 16 update (December 2023); Supercell release notes for the Town Hall 18 update (November 2025), the Sound of Clash update (April 2026) and the Anime Fury update (June 2026); Supercell Ranked update notes (October 2025).